Path: rQ!rQdQ!remarQ73!supernews.com!remarQ.com!howland.erols.net!isdnet!news.belnet.be!newshub.bart.net!news.bart.net!news.bart.net!not-for-mail
From: Dennis Erlich <anonymous@nym.cypherpunks.org>
Newsgroups: alt.religion.scientology,alt.claering.technology,alt.scientology
Subject: Clearing Course Instructions
Date: Mon, 08 Mar 1999 16:54:47 -0500
Organization: bART Internet Services
Lines: 682
Message-ID: <36E44727.ED77C0E1@nym.cypherpunks.org>
NNTP-Posting-Host: mickey.2005.bart.nl
Mime-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
X-Trace: freyja.bart.nl 920908199 19922 194.158.161.8 (8 Mar 1999 15:49:59 GMT)
X-Complaints-To: abuse@bart.nl
NNTP-Posting-Date: 8 Mar 1999 15:49:59 GMT
X-Mailer: Mozilla 4.5 [en] (Win95; I)
X-Accept-Language: en
Xref: rQ alt.religion.scientology:548502

CLEARING COURSE
                            INSTRUCTION BOOKLET


      READ, STUDY AND KNOW THESE INSTRUCTIONS BEFORE DOING ANY AUDITING. 


                             MECHANICS OF THE BANK

      Anything in the bank that occurs several times will not erase
unless it's the earliest time it occured. This is
      known as the basic on the "chain". A number of similar things,
early to late in different points of time make a
      chain. 

      When you have the earliest erased, the rest erases easily.
However, when the earliest one is erased the next
      to last is the new "basic" and must be erased in it's turn. And so
on. As this goes on, the items of the chain
      eventually begin to "blow" (erase) very easily. 

      Therefore, if Items cease to erase easily, you have not properly
handled the Item just before it. And may not
      have handled the same item in the earlier run. 

      Even if you get reads out of a later run than the one you are
supposed to be in, you will find the later one
      still reads when you get to it properly and will then erase
nicely. 

      The real sneaker in the R6 bank is "the person himself at the
time". This we call "the thetan" in the Item.
      Each Item has an impression of the being as he was at the moment
of the item long ago. If one does not spot
      this each time, it will not erase and mass builds up as we go
along. This means look at or locate yourself as a
      thetan at the time of the incident. It is not the light. It is
right where you are in the auditing chair, but of
      course, ages past. Spot means "glance at". q = Greek letter theta.
q-n is a trick way of saying theta-n. If, as
      you read this, you can glance at the wall, you can spot, It reads
well. 

      One then has to get the earliest moment of one's own beingness in
the bank and "spot" it. 

      Then one has to spot it for each Item one runs. 

      One "spots the thetan" and the Item or (in the Objects) the Items,
at the same time. This is a bit of a trick. It
      is "simultaneous spotting". Spotting the thetan in a called
(verbal) Item can be done at the same time as the
      Item is called. 

      Ordinarily, one calls or spots the Item a few times and then also
calls and spots the thetan. 

      The thetan can also then be spotted without calling or spotting
the item. The right way is the way you get
      the most reads. 

      Soon one begins to be expert at it, but then one must be expert at
it with Item 1, Part 1, Run 1 or it builds up. 

      One had a tiny bit of mass on him right at the start, as he was
protesting. This is (slight as it is) enough to tie
      down the chain by leaving it with a basic. 

      So "spot the thetan" each time. Spotting the environment at the
time is also possible. 

       

                             DURATION OF AUDITING

      Find a quiet place in which to audit. Audit an hour or two at a
time, preferably the same time each day. A day
      you don't audit is a session lost. Trying to make up a session is
useless. Audit daily. When you don't you
      lose sessions. It isn't how much you get done in a session, it's
the getting on, bit by bit, that comes. It's like
      digging a long ditch. What you don't dig isn't dug. 

      The bank contains less than was first thought but it contains
enough. In three or four months you will have
      make it if you do a good job on each Item. And don't fool about
with the bank. It goes into restimulation if
      you stir it up. 

      And don't decide a lot of things. Your ability to postulate is
increasing and you can decide a run is "flat" or
      doesn't need to be run and have it behave that way. But it will
still be there to knock you down. 

       

                              THE CAUSE OF TROUBLE

      The only way one can get ill, or in trouble, is not auditing, in
trying to "correct" the Items given, or, in not
      following instructions. 

      What doesn't make Items read properly: 

           Load shouting. 
           Body movement while calling. 
           Fiddling the one-hand electrode. 
           Tensing muscles. 
           Getting angry with the lack of a read. 
           Gritting teeth. 
           Auditing past an ARC break. 
           Doing a List 7 every time you don't get a read or feel odd. 

      What makes Items read properly: 

           Doing regular sessions. 
           Not self auditing out of session. 
           Staying calm. 
           Keeping calm. 
           Keeping the Auditor's Code on the pc (you). 
           Following directions exactly. 
           Adding nothing. 
           Finding ARC breaks (when they happen) with a List 7. 
                (List 7 run as an assessment for ARC Break will run
easily. Locate and indicate the by-passed
                charge as it shows up. If you are not a classed auditor,
get this done in a Qual Division that
                has a classed auditor either on or through the Clearing
Course. If you really bog down,
                Auditing by List 7 will give you the relief sought.)

           Auditing in a place you feel secure and where you won't be
disturbed. 
           Audit daily. 
           Not auditing too long at one time, 1 to 2 hours is optimum,
closer to 1 than 2. 
           Not trying to get rid of it all at once. 
           Considering it a routine piece of ditch digging. 
           Not expecting to fly suddenly. 
           Not dwelling on your case out of session. 
           When you end a session, end it. 
           Being plodding and methodical. 
           Just getting on with it, getting all the reads off by calling
or spotting, going on to the next item, if it
           doesn't read, get more off last item and return to the one
that wouldn't read. 
           Getting in the buttons Supp., Inval. Protest, when needed
only. 
           Checking for earlier or later runs only when in trouble. 
           Only handle trouble when it arrives. 
           Don't try to handle it before it does. 

      The best way to stay out of trouble is READ, STUDY AND UNDERSTAND
THESE INSTRUCTIONS
      BEFORE BEGINNING. 

       

                                   BASIC BASIC

      The first (earliest) bit in the bank is not an Item but a light. 

      It appears to the left front of the face, some distance away (look
ahead and to the left a bit and you spot it). 

      It is the source of unconsciousness and produces it when
contacted. 

      There is a light before each Run, in the middle of each 7' s GPM
(every 4 pairs), at the start of Basic End
      %orch, at the start of Confusion GPM, and at the start of the
Objects and at the end of each type of Item in
      the Objects (every 8 Items). Each time you feel groggy, it's a
light doing it. Each major change, thea, is
      preceded by the light. Mark these in on your platens if they are
not there. Flatten each one by spotting it,
      and it and thetan. 

      Anaten (unconsciousness) can be spotted away. 

      It is part of the light. When the light went on, the thetan went
anaten. Instead of a Solo Auditor going
      anaten in his session, it is only necessary to spot the anaten in
the thetan when running the light. 

      When you spot a light or object or combination of objects, you
should get a read on the needle. By spotting
      the same thing again, you get another read. By spotting it again,
you get another read. And so you continue
      to spot it, time after time, until no more reads occur by reason
of spotting. 

      You repeat verbal items aloud, getting a read each time you repeat
until it has no more reads. Verbal items
      are found in the "7's". "Basic End Words" aad "Confusion GPM". 

      But you silently spot lights, objects, combinations of objects
repeatedly (same one) until you have no more
      reads. 

      You should get as many falls, etc. from spotting a light as you do
from calling an Item. 

      Spotting the thetan follows the same rules. You spot repeatedly
until there are no more reads on the needle
      by reason of spotting the thetan (self) at that instant and place. 

      You don't have to see the light to spot it or see the thetan or
see the object or objects. You only need to
      spot the place where they are with the idea of what should be
there. 

      Of course, seen at first or not, continued spotting makes it blow. 

      In order to save paper bulk, continue down your piece of foolscap
paper from session to session, dating
      each new session start 


      __________________________________________________________
      |JOE BLOGGS           RUN           PART          8.5.65 |
      |                                                        |
      |Page 1A                                                 |
      |                                                        |
      |   Light..............................................  |
      |        ..............................................  |   
      |  Pair 1 (1)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |         (2)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |  Pair 2 (1)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |         (2)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |9.5.66                                                  |
      |  Pair 3 (1)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |         (2)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |  Pair 4 (1)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |         (2)..........................................  |
      |            ..........................................  |
      |            ..........................................  |
      |10.5.66                                                 |
      |________________________________________________________|

      Use both sides of your foolscap paper, but use separate Auditor
Reports for each session, of course. 

      Any comments that need to be written down must be put on another
sheet of paper. Only the actual reads,
      including any buttons that are used, and any cognitions, should be
written on your foolscap paper. Do not
      write the name of the items, only the pair number and item number. 

      Leave some space on your foolscap paper when you complete an item,
so that if the next item does not read,
      you then have sufficient space to go back and add more in if
necessary to the previous item. 

      Do not write anything on the platen. 

      When you return your auditor's reports and worksheets always use
paper clips. Never use a stapler on this
      course. 

       

                              HOW TO USE A PLATTEN

      Each student must supply himself with foolscap paper. 

      The platen is then laid aside the foolscap paper and you repeat
the number on the actual foolscap paper.
      Across the top of the foolscap paper is written the student's
name, the name of the part being run, the
      number of the run, and the date. 

      The reads on the Items are mitten on the foolscap paper alongside
the number of the Item. 

      To keep from cramping your reads and have enough paper on all
parts, just tate Legal (foolscap) size paper
      and use the items consecutively numbers and go down the page as
far as necessary to record all reads, then
      leave a space and write the next number. It is too hard to keep
the numbers even on the platen and
      worksheet. 


             PLATEN           WORKSHEET        WORKSHEET
            _______________  _______________  ________________
            |   page1      | |   page1a     | |   page1b      |
            |              | |              | |               |
            |1............ | |1............ | |3............. |
            |2............ | | ............ | | ............. |
            |3............ | | ............ | |4............. |
            |4............ | |2............ | | ............. |
            |5............ | | ............ | |5............. |
            |______________| |______________| |_______________|

           Number work sheet by page number of platen + consecutive
letter. Page 1 of platen becomes
           Page 1A+ B + C of worksheet. Label each worksheet well.

       

                              PATTERN OF THE BANK

      The apparent pattern of the bank is as follows. 


          (Earliest)          Part A - The "7's"
                              Part B - The Basic End Words
                     Run 1    Part C - The Confusion GPM
                              Part D - The Objects - hollow
                              Part E - The Objects - solid

                              Part A - The "7' s"
                              Part B - The Basic End Words
                     Run 2    Part C - The Confusion GPM
                              Part D - The Objects - hollow
                              Part E - The Objects - solid

                              Part A - The "7' s"
                              Part B - The Basic End Words
                     Run 3    Part C - The Confusion GPM
                              Part D - The Objects - hollow
                              Part E - The Objects - solid

                              Part A - The "7s"
                              Part B - The Basic End Words
                     Run 4    Part C - The Confusion GPM
                              Part D - The Objects - hollow
                              Part E - The Objects - solid

                              etc. for 10 "runs", total.

      There are five PARTS. These occur in a row. This row of 5 parts is
called a RUN. 

      The first, earliest, of these is the "7's". 

      The second, just above the "7's" is the Basic End Words. 

      The third, just above the Basic End Words, is the Confusion GPM. 

      The fourth, just above the Confusion GPM, is the Objects --
hollow. 

      The fifth, just above the Objects - hollow is the Objects - solid. 

      After a RUN of A, B, C, D, and E we begin again with the "7's" for
the next RUN. The parts go as they do in
      the first RUN. (" 7 s", then Basic End Words, then Confusion GPM,
then the Objects - hollow, then the
      Objects - solid.) 

      Therefore, the trick is always to run only the earliest run
available and not get into later runs. 

      The bank has 10 runs or 50 parts. 

      None of these use a GPM Line Plot. 

      They only contain what is give on the platen you are issued. 

      The proper way to run it all is to get on with it. After 10 runs,
you may have to go from Run 1 to Ran 10 all
      over again anyway, to get any final bits. So your first running of
the whole 10 rans may not be your final
      run. 

       

                                 RUNNING ITEMS

      Always run the earliest Item first, flatten it and go on to next
item. Complete the part. Go to first Item in next
      part, etc. 

      One calls the Item and marks it's reads until one no longer gets
reads. Then one calls the next Item and marks
      it's reads, until it no longer reads. Then one can call the first
item of the pair again and second Item, calling
      them as a pair until they no longer read. The reads obtained on an
item by calling as a pair are put under the
      appropriate item number. All the reads for any one item are
recorded in the same place on the worksheet
      regardless of when the item is called. (Such as calling as a pair
or in rerunning). Space should be left after
      each item so that reads can be added when calling the pair or in
the case of having to go back and get more
      charge off an item. 

      Whenever you move the Tone Arm down mark on your worksheet (BD --
) and put the new T.A. position in
      the Blank Space, e.g. (B.D. 3.0). 

      If an item does not read the moment it is called, then you have
left the Item just before it charged. So call the
      earlier Item again and get the read or reads off it, makingsure
you don't go into a later run. Then call the item
      that didn't read the first time and you will find it instantly
reads. 

      When you leave an item to go back to a previous one, pat a / on
the item you leave and a - at the item you
      go back to. If you go back more than one item, put a / for as many
items as you go back. I.e. if you go back
      three items, you put /// on the item left and - on each item gone
back over. Each item must be called in turn
      up to the place where you went back from. 

      NOTE: This can easily be overdone (getting all reads off earlier
items) as you can put yourself into later
      runs, so moderation in this goes a long way. 

      But never ignore the fact that a new item didn't read the first
time it was called. It always means you didn't
      get all reads off the Item immediately before, or that yon failed
to spot the thetan at the moment NEVER go
      past a non-reading item. 

      When running Clearing Course material, you find you get a certain
amount of reads on an Item (correct 'run'
      type reads are Fs, LFs, sBDs, BDs) then the following Item in the
same session will get approximately the
      same amount of reads - if not and you get only a few reads, thea
go back to the previous Item that read well
      and you will find there is more charge on it. After that the next
Item will read with approximately the same
      number of reads as the previous one. 

      One doesn't muck about with concepts or other maunderings. The
Item is the Item and cognitions do or
      don't appear. The Item is the thing and calling it is what makes
it read. 

      If the Items go on reading don't try to suppress them. Items read
big and many times. You may get as many
      as 25 or more large reads on every Item. The main thing is to dear
(get all the charge off) each ITem for the
      run you are in. Be sure to keep in the correct run. Remember, d
you get bored with so many reads to take the
      boredom off as a button. You can just throw away reads because you
get tired of seeing it read. Your
      purpose is to clean each ITem, not make yourself interested or
happy or entertained. A lot of it is just hard,
      slogging work. If you clean them up as you go, all will be well. 

      You can sometimes erase an Item and have it then read as a lock or
a lock Item. Test it for a lock if it reads
      too long. 

      If you find you are getting small reads, i e. ticks, small falls,
check to see if there is any charge left on the
      previous item, and check to see if you are in the correct run.
Falls and blowdowns are expected on each Item,
      not just small reads. Don't go on calling the item if you are
getting small reads. Find the outness and correct
      it. Keep Auditor's Reports for each session. 

      Don't try to run the same Item out of all runs at one time. Just
proceed frombottom up, run by run, in order,
      Item by Item, prat by part. Take care to stay in the correct run. 

      It is now a proved fact that none of the Basic Bank will erase on
a preclear until all the lower grades are
      properly established on a preclear and then the Basic Bank
confronted in it's exactness, item by item in
      sequence and in it's exact relationship to the rest of the Bank. 

      Know then that: 

         1.there is no haphazard blowing of Bank 
         2.no item blows oat of context 
         3.there are no prior holes blown in the Bank for anyone, no
matter what the nature of any prior
           auditing might have been, until the item has actually been
ran. 

      PAIN      Pain (pn) occurs only when you left something charged
behind you. (earlier).
      SICKNESS  Sickness is part of the somatic. It runs out.
      FLATTEN   Flatten every Item thoroughly.
      ERASURE   You are not seeking Release from the bank at this leveL
You are erasing. Therefore "the bank
      has blown" is nonsense - one has blown from the bank, so get back
in it and ran it. Total erasure is the aim.
      NO READ   No read on anew item is always followed by long falls
and blowdowns. Never by-pass an Item
      just because it didn't read. Sure passport to upset is to leave
Items alive and go on or to skip an Item
      because it didn't read. They all will read.
      RERUN     If you start getting pain or sickness, you got into a
Later run or you by-passed some charge and
      must rerun the earlier area you just did. Something is still
alive. If in doubt, re-ran the lot from the stat of the
      part. Erase thoroughly. But if it is a later run, get back into
the correct one.
      NEGLECT   If you ran upwards getting no reads at all on several
Items and still go on, you will become quite
      upset. Do not go past non-reading items. Find out what is wrong
immediately and remedy it.
      BY-PASSEDCHARGE; Use L7 on yourself if you don't quietly find
reasons for pain or upset.
      READS     Write down, using the code, every read you get after the
Item that it occurred on. Write "no" for
      Item that didn't read afire read, even when it then reads.
Example: "No LFsBDFFFsBD".
      RELEASE   You'll go Release a lot of times. Ignore it. We are
erasing in R6. Release can be ignored becaus
      the R6 bank is vanishing. Not true of Lower Grades.
      TA UP     The TA goes up between sessions. IT cleans up and goes
down on beginning rudiments or on the
      first couple of Items or both.
      REPEATER TECHNIQUE;The Items are flattened by repeater technique.
Just repeat them until they no
      laager read. Get your own reaction off. Repeat again Repeat to no
read. Beware of session Suppress and
      Invalidate.
      PART B    Is nouns. Be careful of first one because it is used in
the sense of a noun. Don't run it otherwise
      than as a pure noun.
      READS     It is not unusual for an Item not to read at first call.
Read the one just before it again. Try the Item
      once more. If still no read, call several just before it. Then
call it again. It will read. Items read many times in
      most cases. Don't leave anything reading behind you. Sometimes you
will find a pair you just left are still
      very alive. Flatten them. Mark ALL reads or lack of them.
      WOODEN FACE;A wooden feeling in the face is caused by pulling
later items that are also pulled in out of
      arrangement. If you pull in from later bank (runs) X and Y you
will not get a wooden feeling in your face. But
      if you pull them in Y X you will. 

       

                          CODE (USED IN NOTING READS)



      F       =  1" to 2" fall (needle left to right motion)
      LF      =  long fall 2" or more
      sF      =  small fall 1/2 to 1"
      ht      =  heat experienced
      pn      =  pain
      som     =  somatic
      sen     =  sensation
      corr    =  correct
      supp    =  suppress
      inval   =  invalidate
      no rd   =  no read
      sBD     =  small blowdown of TA..2 div. or .1 (right to
                 left motion) (needle sticks over to right
                 -- TA does not necessarily have to be moved.)
      BD      =  1/4 division blow down of TA or more (right
                 to left motion) (TA has to be moved)
      Div     =  division of tone arm
      TA      =  tone arm of meter, scale of
      anaten  =  analytical attenuation (going unconscious)

       

                 PARTS D & E. THE OBJECTS - HOLLOW AND SOLID

      These parts are silent. 

      There are no words in them, only objects. 

      They run in a pattern. 

      The position of the objects relative to the thetan are: 


                                        |
      1 OBJECT                          | 2 OBJECTS
                                        |              * Left Side
          q THETAN  * In front of face  |              q THETAN
                                        |              * Right Side
      __________________________________|_____________________________
                                        |
      3 OBJECTS                         | 4 OBJECTS
                                        |
          * Left Side                   |              * Left Side
          q THETAN  * In front of face  |Behind Head * q THETAN * Front
      Face
          * Right Side                  |              * Right Side
                                        | 

      The Objects appear about an arm's length away. 

      On coming in or going away, the location is the same. 

      For 1 Object. it appears a few feet in front of one's face. 

      For 2 Objects, tbey appear to right and left of one at same height
as the front one. 

      For 3 Objects, they appear combined as 1 and 2 Objects positions
(in front face and to right and left). 

      For 4 Objects, they appear as the 3 plus one behind the head about
the same distance back as the one in
      front is. 

      They move. 

      Learn to perceive the number given all in the same instant, doing
the action of going away or coming in.
      Spot the thetan at the same moment. 

      Seek to perceive the object or objects, don't call them. Perceive
them as going away or as coming in, as
      given. 

      If the mass stacks up, you are missing spotting the thetan. Go
back and spot it. (yourself at the time). It is an
      easy run. If you grind ac it too hard you will get into the same
run repeating as a later run. 

      If you have pain, you have missed a read. Or you went inta a later
run. If you have severe pains, you've
      gotten into a later run. 

      If your eyes burn, you have invalidated something. 

       

                              MISTAKES AND ILLNESS

      About the only thing that can make you ill on the Clearing Course
is your own error, losing your place on
      the plot, skipping or re-running. 

      Between sessions, little can happen you cannot repair. 

      But, at the start of a session, you may pick up, in error,
something you have already run, or skip and pick up
      late. (i.e. you have done 133, you start at 129 the next session.
More seriously, you have not done 141 to
      144, bat begin the next session at 145.) 

      If you skip 4 items and do a light, you wi11 surely become ill. By
illness is meant, "colds", "flu", "dysentry"',
      etc. 

      To prevent becoming ill, be very careful of your place, very
careful to pick up where you left off, very careful
      not to skip. And you will do very well. 

      If you do become physically ill, down in bed, it is almost certain
you missed items and did a skip. 

      And further, you must have been PTS at the time (connected to an
SP). 

      No Clearing Course auditing may take place during pregnancy. 

      If pregnancy occurs, send your folder to the Clearing Course
Supervisor who will keep it until after the birth
      of the baby. 

       

                                       L. RON HUBBARD
                                       FOUNDER


      LRH: je: jd: td: al
      Copyright (c) 1967
      ALL RIGHTS RESERVED
